Of course the game tries to get players to use them in a variety of fashions in small increments when starting out. Interestingly, FarmVille 2 gives players a lot of keys (the game's hard currency), at least to start out with: a total of 90. Ultimately, it doesn't really rock the boat too much. It's a classic formula, and one that Farmville 2 tries to set up early on with teases of online elements like selling to other players. Combine these resources into more complex resources and even specific products, and then sell them for gold and experience points in order to buy and unlock new crops and buildings, ultimately expanding one's farm through buying new plots of land. The game essentially follows a simple pattern: water crops and feed animals to get basic resources.
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